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Tabletop Game Accessibility

Meeple Centred Design

Tabletop Game Accessibility
Tabletop Game Accessibility
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This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. The book contextualizes this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.

The book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ¿the science¿, outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ¿best in class¿ examples of solutions.

This book will be of great interest to all professional tabletop and boardgame designers, as well as digital game designers and designers of other physical products