Organizational Gamification
Theories and Practices of Ludified Work in Late Modernity
- Format: Pocket
- Antall sider: 258
- Språk: Engelsk
- Forlag/Utgiver: SD Books
- Serienavn: Routledge Studies in Management, Organizations and
- EAN: 9780367712372
- Utgivelsesår: 2022
This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.
As we travel deeper into the twenty-first century, it is becoming increasingly clear the late modernity is re defining its take on games and play. Following what has been termed a general ludification or playification of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play¿s motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores their links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within d