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Works of Game

On the Aesthetics of Games and Art

Playful Thinking
Works of Game
Works of Game
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An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks.

Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists'' use of Exquisite Corpse and other games, Duchamp''s obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the