Handmade Pixels
Independent Video Games and the Quest for Authenticity
The MIT Press
- Forfatter: Jesper (Associate Professor The Royal Danish Academy of Fine Arts) Juul
- Format: Innbundet
- Antall sider: 328
- Språk: Engelsk
- Forlag/Utgiver: SD Books
- Serienavn: The MIT Press
- EAN: 9780262042796
- Utgivelsesår: 2019
- Bidragsyter: Juul, Jesper (Associate Professor, The Royal Danish Academy of Fine Arts)
469,-
An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium.
Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium.
Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educa
Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium.
Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educa
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