Game Physics Engine Development
How to Build a Robust Commercial-Grade Physics Engine for your Game
- Format: Pocket
- Antall sider: 552
- Språk: Engelsk
- Forlag/Utgiver: SD Books
- EAN: 9780123819765
- Utgivelsesår: 2010
- Bidragsyter: Millington, Ian (Gwent, UK)
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.
The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.
This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilize